
Spelunky pays homage to Indiana Jones-style pulp stories and one essential part of the game is the blonde-haired red dress-wearing damsels in distress that give you a kiss after a successful rescue. I was happy to see that the four playable characters includes a woman, but I thought the helpless damsel would rub lady gamers the wrong way and push them away.
That is, until I saw the options menus.
After the sound level adjustments there is an option for "Damsel Style." The helpless blonde can be replaced with a beefy blond guy wearing a red bow tie and speedo.If neither of those are your thing, the damsel can take the form of a pug. The choice of damsel is independent from the choice of playable character, so if you want to play as a dude who kisses other dudes, you can. Spelunky doesn't care.
Well played, Spelunky designers, well played.
This isn't the norm, of course. Female gamers are often forced to play as a male protagonist, and that knocks down the immersion factor a few notches. There are some wonderful exceptions, of course, like modern role-playing games that let you build your character from scratch.
I don't think Gears of War 3 gets enough credit for its presentation of racial and gender diversity. There are important characters from every major nationality in the plot and there are multiple playable female characters - with no ridiculous bikini armor. Both genders have the same amount of protection.
I usually play as the blond-haired Damon Baird in Gears multiplayer because I want a character that somewhat resembles me. In far too many cases, female players are hopelessly out of luck and can't even select a character of the same gender, let alone race or hair color. Maybe this is too nuanced to be listed as a male privilege, but it is inherently unfair.
I understand that story-focused games often don't have the luxury of making the protagonist moldable. Grand Theft Auto IV was a masterpiece of storytelling and the protagonist had to be a man from Eastern Europe. That's the way the plot was written.
Some games aren't as story focused and there's no reason the game designers can't provide a female option the way Spelunky did. We shouldn't expect anything less.
I realize I'm not usually on the same side of feminists on a lot of contemporary issues, but when it comes to the culture of video games, there's a lot of room for improvement. This includes both the way women are portrayed in games, such as the bikini babe warrior archetype that is so absurd it's an insult to players' intelligence, to the terrible way some cretins treat female players online.I'm glad to see Spelunky is taking a step in the right direction.
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